![]() ![]() Mistwalker itself is a team of less than 20, but it often works with external studios. ![]() The game’s dioramas were built by a team of 150 artists. ![]() Sakaguchi said the developers found it fun to explore Fantasian’s diorama environments by placing pins on the map and swiftly moving around, but that being interrupted by random encounters altered the game’s flow. Fantasian is being released via Apple Arcade, and is designed with touchscreen controls in mind. The Dimengeon system was born from that, he said, and as a result of the game’s platforms. ![]() “But in the spirit of Final Fantasy development at the time, we always wanted to challenge the status quo, push the boundaries and bring some innovation to the genre,” he said. Image: Mistwalkerįantasian has many familiar Final Fantasy elements, Sakaguchi said, including “collecting information in different towns, talking to NPCs, traversing dungeons, random encounters and turn-based combat.” “That really renewed my interest and love in this classic JRPG genre, and gave me an opportunity to return to my roots,” Sakaguchi said through a translator. He and some of his colleagues who worked on that game replayed it on Nintendo’s Super NES Classic a few years ago. Sakaguchi said Fantasian was partially inspired by his own work on Final Fantasy 6. Players can then jump into a Dimengeon when they want and enjoy the satisfaction of wiping them all out at once. Mistwalker calls it the Dimengeon system - a mashup of dimension and dungeon - and it sends the monsters that players encounter to an alternate dimension. Unlike the classic Final Fantasy games that Sakaguchi created, where a fight with a group of enemies could arrive unexpectedly, Fantasian lets players deal with random encounters. The miniatures-based environments give the game a unique sense of charm and warmth, Sakaguchi said in an interview with Polygon, and helped inform Fantasian’s game mechanics.įantasian features a system that twists how players deal with random monster encounters. The game’s 3D characters are overlaid on top of them. Mistwalker’s RPG was built using more than 150 handcrafted physical dioramas. Fantasian has it all: turn-based battles, an amnesiac hero, a cast of pretty protagonists on interweaving adventures, and, of course, an airship.īut Fantasian stands out for one design decision that has garnered attention. The many layers of a full orchestra and diverse synth melodies compliment the memorable and magical world of Fantasian.Fantasian, the new adventure from Hironobu Sakaguchi’s studio Mistwalker, is a classic Japanese role-playing game at heart. Likewise, the Growth Map gives players various customization options and party members can be swapped in and out for even more diverse strategic options.Ĭelebrated composer Nobuo Uematsu, known for his work on the Final Fantasy series, scored all 60 tracks. “Dimengeon Battles” introduce various “Gimmicks” or power-ups that can turn the tide of battle for a satisfying encounter. Tapping into his experience from the Final Fantasy franchise, Sakaguchi brings to Fantasian several quality of life improvements to the classic JRPG genre, such as the “Dimengeon Battle” mechanic, which allows players to send previously encountered enemies into a separate dimensional dungeon to streamline combat and maximize uninterrupted exploration of the beautiful locations. The adventure lasts between 60~90 hours with the first part more focused on story and the latter half more quest-driven, giving players the freedom to explore the world. Fantasian is an exciting, new RPG set against a spectacular backdrop made from nearly 160 handmade dioramas that blends physical environments and 3D characters.Įxplore the nearly 160 different hand-crafted dioramas in Fantasian, with particular attention to detail. From the creator of Final Fantasy, comes the next breathtaking adventure from industry legend Hironobu Sakaguchi. ![]()
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